AI Insights · Timothy · January 2022
Top 5 Superhero Games in Finland Q4 2021 Performance
Discover the performance trends of the top 5 superhero games in Finland for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 superhero games in Finland exhibited varied performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
The Superhero League saw a modest increase in weekly downloads towards the end of the quarter, reaching approximately 937 in the final week of December. The game also showed a steady increase in weekly active users, peaking at around 3.3K during the same period. Revenue for this title remained minimal, with only a slight uptick to $1 in the last three weeks of December.
Iron Suit: Superhero Simulator experienced a surge in weekly downloads in late November, reaching about 1.8K. However, this number gradually declined to 329 by the end of December. The game’s active users followed a similar pattern, peaking at nearly 2.5K in early December before dropping to 569 in the last week of the year. Revenue for this game was non-existent throughout the quarter.
PJ Masks™: Hero Academy showed consistent weekly download numbers, with a slight increase towards the end of December, reaching approximately 385. The game’s active users also grew steadily, peaking at around 800 in the final week. Revenue for this title fluctuated, with notable peaks at $59 in late October and $33 in mid-October.
Mashup Hero: Superhero Games displayed a gradual decline in weekly downloads, starting from 311 in late September and ending at 182 in the final week of December. The active user count followed a similar trend, peaking at 761 in late October before settling at 440 by the end of December. The game did not generate any revenue during the quarter.
Super Rope Hero had a notable spike in weekly downloads in late November, reaching about 965, before stabilizing to 522 by the end of December. Active users also saw a significant increase, peaking at 1.1K in late November and then stabilizing at 632 in the last week of December. Like several other titles, this game did not generate revenue during the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.